Final Midnight
Moon-mad mages battle for celestial favor! You have until the moon disappears to prove your strength.
Your spells and maneuvers take time to prepare - whatever action you choose only takes effect as the moon's phase changes (every 2 seconds).
- Player 1 Controls: WASD
- Player 2 Controls: Arrow Keys
The game doesn't explain much of anything - kinda like the nonsense fighting games that inspired me. If you prefer having some guidance:
Actions:
- Charge (up) - Increase the strength of your future attacks. The more full the moon is, the more your power increases.
- Attack (forward) - Damage your opponent according to your accumulated charge
- Daze (down) - Slightly damage your opponent and remove their charge. Fails if struck by an opponent's attack.
- Block (back) - Reduce damage received from attacks to half (rounded down).
Actions cannot be repeated twice in a row. If no action is selected by the time the moon changes phases you do nothing.
GitHub Repository: https://github.com/SamBumgardner/final-midnight
Status | Released |
Platforms | HTML5 |
Author | sbumgardner |
Genre | Fighting |
Made with | Godot |
Leave a comment
Log in with itch.io to leave a comment.