EQUIP-CRAWL

This is a proof-of-concept of a combat system that could be used in a dungeon-crawl-type game. 

Story Concept

In a dungeon strange and ancient, long-forgotten magic flourishes. Wealth beyond imagining, artifacts of great power, and the allure of the unknown have drawn many to its depths.

Few return, however, and those that do warn others away. Metal becomes brittle, memories become twisted, long-honed skills fade away. Spend long enough down there and you'll lose track of yourself and become a vessel for whatever magic infests the place. That's what the rumors say, anyway.

Unfortunately for everyone involved, this is still just a prototype and there's no real end goal. Just do your best to survive against unbalanced odds! And wonder to yourself why there are so many onions in this "terrifying" dungeon.

Controls

Input layout is presented with keyboard in mind, but the original concept was meant to play well on controller too. 

The player has access to 8 buttons, all of which can be assigned any action they have available. Tired of walking around all the time? Just equip other actions to your arrow keys instead!

Menu Navigation Controls

  • Arrow Keys: Change selection
  • [Z] : Accept
  • [X] : Cancel
  • [Esc] : Exit "bind action" pop-up prompt without binding anything.

Combat Controls

These 8 buttons can have any action assigned to them. Their default behavior is listed below, but this is intended to change during play.

  • Arrow Keys 
    • up - Advance 1 "space" toward the enemy
    • down - Retreat 1 "space" from the enemy
    • left - Sidestep left 1 "space"
    • right - Sidestep right 1 "space"
  • Action Keys
    • [Z] - Basic Attack: strike an enemy for 2 damage if at close-range
    • [X] - Power Attack: strike an enemy for 4 damage if at close-range
    • [A] - No action
    • [S] - No action

Actions

Learning how each action works could be part of the fun, but not having any information to go off can be frustrating. Here's a quick summary of the different player actions in this version of the game:

  • Basic Attack
    • Attack: short range, 2 damage, quick
  • Power Attack
    • Attack: short range, 4 damage, slow
  • Leap
    • Movement: If at medium range, you'll land on the enemy and inflict a little damage. If at close range, you'll land behind the enemy, ready for a follow up attack.
  • Shortbow
    • Attack: short - medium range, 2 damage, slow
  • Longbow
    • Attack: medium - long range, 4 damage, very slow
  • Kick
    • Attack: short range, 1 damage, interrupts enemy's current action
  • Lucky Hammer
    • Attack: short range, 3 damage, very slow. Interrupts enemy's current action. Has a chance to deal double damage & stun that increases as its number of remaining uses decreases.
  • Backflip Kick
    • Movement / Attack: short range, 2 damage, quick. After attacking, retreat one space.
  • Backstab Dagger
    • Attack: short range, 1 damage, quick. Deals 3 damage instead when striking an enemy's back.


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